Much of what Stern feels should be forbidden to story writers is presented without explanation or justification, but here and there he does explain what’s wrong with the things he doesn’t want fiction writers to do. Collect his scattered explanations and try to create a coherent approach out of them. What, in general, does Stern feel ruins stories?
Add your own items to any of Stern’s list of “don’ts”: bad last lines, plots not to write, etc. Give your justification.
Stern invites us to disobey his rules. Are you guilty of breaking any of these rules? Can you identify examples of stories that break these rules? Are these stories successful or not, in your opinion?
Stern's primary objection to much of what he considers bad writing is that it violates the "unities" of time, place, and action. He believes that a story should take place within a 24-hour period, in a single location, and should revolve around a single event or conflict. Stern feels that violations of these unities result in stories that are disjointed, rambling, and difficult to follow.
Another problem Stern has with many stories is what he calls "info-dumping." This refers to instances where the author includes large amounts of exposition or backstory without woven it smoothly into the narrative. Info-dumping can make a story feel dry and dull, and can cause readers to lose interest.
Stern also believes that stories should be "tightly plotted." This means that every scene in a story should move the plot forward and contribute to the overall conflict. Scenes that don't do this are often referred to as "padding" or "fluff," and can make a story feel aimless and directionless.
Finally, Stern feels that good stories have believable, relatable characters. Characters who are one-dimensional or who behave in ways that are unrealistic or out-of-character can cause readers to lose interest in a story.
In general, then, Stern feels that the best stories are those which adhere to the unities of time, place, and action; are tightly plotted; and feature believable, relatable characters. Stories that violate these principles are often disjointed, rambling, and difficult to follow. They may also be dull, aimless, and populated with one-dimensional or unbelievable characters.
Stern's primary objection to much of what he considers bad writing is that it violates the "unities" of time, place, and action. He believes that a story should take place within a 24-hour period, in a single location, and should revolve around a single event or conflict. Stern feels that violations of these unities result in stories that are disjointed, rambling, and difficult to follow.
Another problem Stern has with many stories is what he calls "info-dumping." This refers to instances where the author includes large amounts of exposition or backstory without woven it smoothly into the narrative. Info-dumping can make a story feel dry and dull, and can cause readers to lose interest.
Stern also believes that stories should be "tightly plotted." This means that every scene in a story should move the plot forward and contribute to the overall conflict. Scenes that don't do this are often referred to as "padding" or "fluff," and can make a story feel aimless and directionless.
Finally, Stern feels that good stories have believable, relatable characters. Characters who are one-dimensional or who behave in ways that are unrealistic or out-of-character can cause readers to lose interest in a story.
In general, then, Stern feels that the best stories are those which adhere to the unities of time, place, and action; are tightly plotted; and feature believable, relatable characters. Stories that violate these principles are often disjointed, rambling, and difficult to follow. They may also be dull, aimless, and populated with one-dimensional or unbelievable characters.
Stern's primary objection to much of what he considers bad writing is that it violates the "unities" of time, place, and action. He believes that a story should take place within a 24-hour period, in a single location, and should revolve around a single event or conflict. Stern feels that violations of these unities result in stories that are disjointed, rambling, and difficult to follow.
Another problem Stern has with many stories is what he calls "info-dumping." This refers to instances where the author includes large amounts of exposition or backstory without woven it smoothly into the narrative. Info-dumping can make a story feel dry and dull, and can cause readers to lose interest.
Stern also believes that stories should be "tightly plotted." This means that every scene in a story should move the plot forward and contribute to the overall conflict. Scenes that don't do this are often referred to as "padding" or "fluff," and can make a story feel aimless and directionless.
Finally, Stern feels that good stories have believable, relatable characters. Characters who are one-dimensional or who behave in ways that are unrealistic or out-of-character can cause readers to lose interest in a story.
In general, then, Stern feels that the best stories are those which adhere to the unities of time, place, and action; are tightly plotted; and feature believable, relatable characters. Stories that violate these principles are often disjointed, rambling, and difficult to follow. They may also be dull, aimless, and populated with one-dimensional or unbelievable characters.
Stern's primary objection to much of what he considers bad writing is that it violates the "unities" of time, place, and action. He believes that a story should take place within a 24-hour period, in a single location, and should revolve around a single event or conflict. Stern feels that violations of these unities result in stories that are disjointed, rambling, and difficult to follow.
Another problem Stern has with many stories is what he calls "info-dumping." This refers to instances where the author includes large amounts of exposition or backstory without woven it smoothly into the narrative. Info-dumping can make a story feel dry and dull, and can cause readers to lose interest.
Stern also believes that stories should be "tightly plotted." This means that every scene in a story should move the plot forward and contribute to the overall conflict. Scenes that don't do this are often referred to as "padding" or "fluff," and can make a story feel aimless and directionless.
Finally, Stern feels that good stories have believable, relatable characters. Characters who are one-dimensional or who behave in ways that are unrealistic or out-of-character can cause readers to lose interest in a story.
In general, then, Stern feels that the best stories are those which adhere to the unities of time, place, and action; are tightly plotted; and feature believable, relatable characters. Stories that violate these principles are often disjointed, rambling, and difficult to follow. They may also be dull, aimless, and populated with one-dimensional or unbelievable characters.
Stern's primary objection to much of what he considers bad writing is that it violates the "unities" of time, place, and action. He believes that a story should take place within a 24-hour period, in a single location, and should revolve around a single event or conflict. Stern feels that violations of these unities result in stories that are disjointed, rambling, and difficult to follow.
Another problem Stern has with many stories is what he calls "info-dumping." This refers to instances where the author includes large amounts of exposition or backstory without woven it smoothly into the narrative. Info-dumping can make a story feel dry and dull, and can cause readers to lose interest.
Stern also believes that stories should be "tightly plotted." This means that every scene in a story should move the plot forward and contribute to the overall conflict. Scenes that don't do this are often referred to as "padding" or "fluff," and can make a story feel aimless and directionless.
Finally, Stern feels that good stories have believable, relatable characters. Characters who are one-dimensional or who behave in ways that are unrealistic or out-of-character can cause readers to lose interest in a story.
In general, then, Stern feels that the best stories are those which adhere to the unities of time, place, and action; are tightly plotted; and feature believable, relatable characters. Stories that violate these principles are often disjointed, rambling, and difficult to follow. They may also be dull, aimless, and populated with one-dimensional or unbelievable characters.
Stern's primary objection to much of what he considers bad writing is that it violates the "unities" of time, place, and action. He believes that a story should take place within a 24-hour period, in a single location, and should revolve around a single event or conflict. Stern feels that violations of these unities result in stories that are disjointed, rambling, and difficult to follow.
Another problem Stern has with many stories is what he calls "info-dumping." This refers to instances where the author includes large amounts of exposition or backstory without woven it smoothly into the narrative. Info-dumping can make a story feel dry and dull, and can cause readers to lose interest.
Stern also believes that stories should be "tightly plotted." This means that every scene in a story should move the plot forward and contribute to the overall conflict. Scenes that don't do this are often referred to as "padding" or "fluff," and can make a story feel aimless and directionless.
Finally, Stern feels that good stories have believable, relatable characters. Characters who are one-dimensional or who behave in ways that are unrealistic or out-of-character can cause readers to lose interest in a story.
In general, then, Stern feels that the best stories are those which adhere to the unities of time, place, and action; are tightly plotted; and feature believable, relatable characters. Stories that violate these principles are often disjointed, rambling, and difficult to follow. They may also be dull, aimless, and populated with one-dimensional or unbelievable characters.
Stern's primary objection to much of what he considers bad writing is that it violates the "unities" of time, place, and action. He believes that a story should take place within a 24-hour period, in a single location, and should revolve around a single event or conflict. Stern feels that violations of these unities result in stories that are disjointed, rambling, and difficult to follow.
Another problem Stern has with many stories is what he calls "info-dumping." This refers to instances where the author includes large amounts of exposition or backstory without woven it smoothly into the narrative. Info-dumping can make a story feel dry and dull, and can cause readers to lose interest.
Stern also believes that stories should be "tightly plotted." This means that every scene in a story should move the plot forward and contribute to the overall conflict. Scenes that don't do this are often referred to as "padding" or "fluff," and can make a story feel aimless and directionless.
Finally, Stern feels that good stories have believable, relatable characters. Characters who are one-dimensional or who behave in ways that are unrealistic or out-of-character can cause readers to lose interest in a story.
In general, then, Stern feels that the best stories are those which adhere to the unities of time, place, and action; are tightly plotted; and feature believable, relatable characters. Stories that violate these principles are often disjointed, rambling, and difficult to follow. They may also be dull, aimless, and populated with one-dimensional or unbelievable characters.
Stern's primary objection to much of what he considers bad writing is that it violates the "unities" of time, place, and action. He believes that a story should take place within a 24-hour period, in a single location, and should revolve around a single event or conflict. Stern feels that violations of these unities result in stories that are disjointed, rambling, and difficult to follow.
Another problem Stern has with many stories is what he calls "info-dumping." This refers to instances where the author includes large amounts of exposition or backstory without woven it smoothly into the narrative. Info-dumping can make a story feel dry and dull, and can cause readers to lose interest.
Stern also believes that stories should be "tightly plotted." This means that every scene in a story should move the plot forward and contribute to the overall conflict. Scenes that don't do this are often referred to as "padding" or "fluff," and can make a story feel aimless and directionless.
Finally, Stern feels that good stories have believable, relatable characters. Characters who are one-dimensional or who behave in ways that are unrealistic or out-of-character can cause readers to lose interest in a story.
In general, then, Stern feels that the best stories are those which adhere to the unities of time, place, and action; are tightly plotted; and feature believable, relatable characters. Stories that violate these principles are often disjointed, rambling, and difficult to follow. They may also be dull, aimless, and populated with one-dimensional or unbelievable characters.
Stern's primary objection to much of what he considers bad writing is that it violates the "unities" of time, place, and action. He believes that a story should take place within a 24-hour period, in a single location, and should revolve around a single event or conflict. Stern feels that violations of these unities result in stories that are disjointed, rambling, and difficult to follow.
Another problem Stern has with many stories is what he calls "info-dumping." This refers to instances where the author includes large amounts of exposition or backstory without woven it smoothly into the narrative. Info-dumping can make a story feel dry and dull, and can cause readers to lose interest.
Stern also believes that stories should be "tightly plotted." This means that every scene in a story should move the plot forward and contribute to the overall conflict. Scenes that don't do this are often referred to as "padding" or "fluff," and can make a story feel aimless and directionless.
Finally, Stern feels that good stories have believable, relatable characters. Characters who are one-dimensional or who behave in ways that are unrealistic or out-of-character can cause readers to lose interest in a story.
In general, then, Stern feels that the best stories are those which adhere to the unities of time, place, and action; are tightly plotted; and feature believable, relatable characters. Stories that violate these principles are often disjointed, rambling, and difficult to follow. They may also be dull, aimless, and populated with one-dimensional or unbelievable characters.
Stern's primary objection to much of what he considers bad writing is that it violates the "unities" of time, place, and action. He believes that a story should take place within a 24-hour period, in a single location, and should revolve around a single event or conflict. Stern feels that violations of these unities result in stories that are disjointed, rambling, and difficult to follow.
Another problem Stern has with many stories is what he calls "info-dumping." This refers to instances where the author includes large amounts of exposition or backstory without woven it smoothly into the narrative. Info-dumping can make a story feel dry and dull, and can cause readers to lose interest.
Stern also believes that stories should be "tightly plotted." This means that every scene in a story should move the plot forward and contribute to the overall conflict. Scenes that don't do this are often referred to as "padding" or "fluff," and can make a story feel aimless and directionless.
Finally, Stern feels that good stories have believable, relatable characters. Characters who are one-dimensional or who behave in ways that are unrealistic or out-of-character can cause readers to lose interest in a story.
In general, then, Stern feels that the best stories are those which adhere to the unities of time, place, and action; are tightly plotted; and feature believable, relatable characters. Stories that violate these principles are often disjointed, rambling, and difficult to follow. They may also be dull, aimless, and populated with one-dimensional or unbelievable characters.
Stern's primary objection to much of what he considers bad writing is that it violates the "unities" of time, place, and action. He believes that a story should take place within a 24-hour period, in a single location, and should revolve around a single event or conflict. Stern feels that violations of these unities result in stories that are disjointed, rambling, and difficult to follow.
Another problem Stern has with many stories is what he calls "info-dumping." This refers to instances where the author includes large amounts of exposition or backstory without woven it smoothly into the narrative. Info-dumping can make a story feel dry and dull, and can cause readers to lose interest.
Stern also believes that stories should be "tightly plotted." This means that every scene in a story should move the plot forward and contribute to the overall conflict. Scenes that don't do this are often referred to as "padding" or "fluff," and can make a story feel aimless and directionless.
Finally, Stern feels that good stories have believable, relatable characters. Characters who are one-dimensional or who behave in ways that are unrealistic or out-of-character can cause readers to lose interest in a story.
In general, then, Stern feels that the best stories are those which adhere to the unities of time, place, and action; are tightly plotted; and feature believable, relatable characters. Stories that violate these principles are often disjointed, rambling, and difficult to follow. They may also be dull, aimless, and populated with one-dimensional or unbelievable characters.
Stern's primary objection to much of what he considers bad writing is that it violates the "unities" of time, place, and action. He believes that a story should take place within a 24-hour period, in a single location, and should revolve around a single event or conflict. Stern feels that violations of these unities result in stories that are disjointed, rambling, and difficult to follow.
Another problem Stern has with many stories is what he calls "info-dumping." This refers to instances where the author includes large amounts of exposition or backstory without woven it smoothly into the narrative. Info-dumping can make a story feel dry and dull, and can cause readers to lose interest.
Stern also believes that stories should be "tightly plotted." This means that every scene in a story should move the plot forward and contribute to the overall conflict. Scenes that don't do this are often referred to as "padding" or "fluff," and can make a story feel aimless and directionless.
Finally, Stern feels that good stories have believable, relatable characters. Characters who are one-dimensional or who behave in ways that are unrealistic or out-of-character can cause readers to lose interest in a story.
In general, then, Stern feels that the best stories are those which adhere to the unities of time, place, and action; are tightly plotted; and feature believable, relatable characters. Stories that violate these principles are often disjointed, rambling, and difficult to follow. They may also be dull, aimless, and populated with one-dimensional or unbelievable characters.
Stern's primary objection to much of what he considers bad writing is that it violates the "unities" of time, place, and action. He believes that a story should take place within a 24-hour period, in a single location, and should revolve around a single event or conflict. Stern feels that violations of these unities result in stories that are disjointed, rambling, and difficult to follow.
Another problem Stern has with many stories is what he calls "info-dumping." This refers to instances where the author includes large amounts of exposition or backstory without woven it smoothly into the narrative. Info-dumping can make a story feel dry and dull, and can cause readers to lose interest.
Stern also believes that stories should be "tightly plotted." This means that every scene in a story should move the plot forward and contribute to the overall conflict. Scenes that don't do this are often referred to as "padding" or "fluff," and can make a story feel aimless and directionless.
Finally, Stern feels that good stories have believable, relatable characters. Characters who are one-dimensional or who behave in ways that are unrealistic or out-of-character can cause readers to lose interest in a story.
In general, then, Stern feels that the best stories are those which adhere to the unities of time, place, and action; are tightly plotted; and feature believable, relatable characters. Stories that violate these principles are often disjointed, rambling, and difficult to follow. They may also be dull, aimless, and populated with one-dimensional or unbelievable characters.
Stern's primary objection to much of what he considers bad writing is that it violates the "unities" of time, place, and action. He believes that a story should take place within a 24-hour period, in a single location, and should revolve around a single event or conflict. Stern feels that violations of these unities result in stories that are disjointed, rambling, and difficult to follow.
Another problem Stern has with many stories is what he calls "info-dumping." This refers to instances where the author includes large amounts of exposition or backstory without woven it smoothly into the narrative. Info-dumping can make a story feel dry and dull, and can cause readers to lose interest.
Stern also believes that stories should be "tightly plotted." This means that every scene in a story should move the plot forward and contribute to the overall conflict. Scenes that don't do this are often referred to as "padding" or "fluff," and can make a story feel aimless and directionless.
Finally, Stern feels that good stories have believable, relatable characters. Characters who are one-dimensional or who behave in ways that are unrealistic or out-of-character can cause readers to lose interest in a story.
In general, then, Stern feels that the best stories are those which adhere to the unities of time, place, and action; are tightly plotted; and feature believable, relatable characters. Stories that violate these principles are often disjointed, rambling, and difficult to follow. They may also be dull, aimless, and populated with one-dimensional or unbelievable characters.
Stern's primary objection to much of what he considers bad writing is that it violates the "unities" of time, place, and action. He believes that a story should take place within a 24-hour period, in a single location, and should revolve around a single event or conflict. Stern feels that violations of these unities result in stories that are disjointed, rambling, and difficult to follow.
Another problem Stern has with many stories is what he calls "info-dumping." This refers to instances where the author includes large amounts of exposition or backstory without woven it smoothly into the narrative. Info-dumping can make a story feel dry and dull, and can cause readers to lose interest.
Stern also believes that stories should be "tightly plotted." This means that every scene in a story should move the plot forward and contribute to the overall conflict. Scenes that don't do this are often referred to as "padding" or "fluff," and can make a story feel aimless and directionless.
Finally, Stern feels that good stories have believable, relatable characters. Characters who are one-dimensional or who behave in ways that are unrealistic or out-of-character can cause readers to lose interest in a story.
In general, then, Stern feels that the best stories are those which adhere to the unities of time, place, and action; are tightly plotted; and feature believable, relatable characters. Stories that violate these principles are often disjointed, rambling, and difficult to follow. They may also be dull, aimless, and populated with one-dimensional or unbelievable characters.
Stern's primary objection to much of what he considers bad writing is that it violates the "unities" of time, place, and action. He believes that a story should take place within a 24-hour period, in a single location, and should revolve around a single event or conflict. Stern feels that violations of these unities result in stories that are disjointed, rambling, and difficult to follow.
Another problem Stern has with many stories is what he calls "info-dumping." This refers to instances where the author includes large amounts of exposition or backstory without woven it smoothly into the narrative. Info-dumping can make a story feel dry and dull, and can cause readers to lose interest.
Stern also believes that stories should be "tightly plotted." This means that every scene in a story should move the plot forward and contribute to the overall conflict. Scenes that don't do this are often referred to as "padding" or "fluff," and can make a story feel aimless and directionless.
Finally, Stern feels that good stories have believable, relatable characters. Characters who are one-dimensional or who behave in ways that are unrealistic or out-of-character can cause readers to lose interest in a story.
In general, then, Stern feels that the best stories are those which adhere to the unities of time, place, and action; are tightly plotted; and feature believable, relatable characters. Stories that violate these principles are often disjointed, rambling, and difficult to follow. They may also be dull, aimless, and populated with one-dimensional or unbelievable characters.
Stern's primary objection to much of what he considers bad writing is that it violates the "unities" of time, place, and action. He believes that a story should take place within a 24-hour period, in a single location, and should revolve around a single event or conflict. Stern feels that violations of these unities result in stories that are disjointed, rambling, and difficult to follow.
Another problem Stern has with many stories is what he calls "info-dumping." This refers to instances where the author includes large amounts of exposition or backstory without woven it smoothly into the narrative. Info-dumping can make a story feel dry and dull, and can cause readers to lose interest.
Stern also believes that stories should be "tightly plotted." This means that every scene in a story should move the plot forward and contribute to the overall conflict. Scenes that don't do this are often referred to as "padding" or "fluff," and can make a story feel aimless and directionless.
Finally, Stern feels that good stories have believable, relatable characters. Characters who are one-dimensional or who behave in ways that are unrealistic or out-of-character can cause readers to lose interest in a story.
In general, then, Stern feels that the best stories are those which adhere to the unities of time, place, and action; are tightly plotted; and feature believable, relatable characters. Stories that violate these principles are often disjointed, rambling, and difficult to follow. They may also be dull, aimless, and populated with one-dimensional or unbelievable characters.
She is a great writer, editor, very good with understanding the task at hand and taking directions of what is being asked of her. Also she's very time efficient, I received my paper ahead of time with tracked changes so that if I had anything I would like to change, she would be able to do that and I would still receive my paper on time. Definitely use her services again.
Great revision for my paper! Thank you so much!
I was surprised by how fast the writer accomplished this task in only a couple of hours with really high standards writing. Very satisfied
Great working with Terrence, very responsive and able to adjust on the fly if needed. Recommend highly.
Greats work and on time which is definitely a plus. She is underrated. Her attention and quality and not to mention price will allow her to get first pick when it comes to our professional article writing needs within our company. A+
He did exactly what I asked him and more! Delivered very quickly and communication was easy. Support team also swift. The work was very professionally done and delivered as expected I highly recommend this service with full appreciation and give it a positive stamp of approval. Thank you!
This is my 2nd time working with Isabella. Her knowledge and skills are exceptional. She understands the brief and able to produce exceptional content in a short turnaround time. Her attention and quality and not to mention price will allow her to get first pick when it comes to professional writing needs within our company. A+
First time using Pehdih. When I was writing my dissertation, I got stuck using SPSS to analyze the data. The writer was very kind and understood the task completely. He helped me analyze the data. Thank you for the great work. I recommend this vendor A LOT. Will definitely be back for more
Presented her with 2 very broad topics to research and summarize into points I could use for my book. Output was excellent, delivering a clear summary to the questions in a very short turn around. Will definitely use again!
Copyright © 2012 - 2024 Apaxresearchers - All Rights Reserved.